

But Anda doesn’t know who is really playing and who isn’t, or what exactly her job entails. Her interest and perseverance swiftly get Anda involved in doing things inside the game that pay real money in real life. From a keyboard and headset to exploring a lush fantasy world with the edge of a sword. Part OneĪnda is finally maybe old enough to start playing Coarsegold, an online multiplayer computer game. “Con/Game” is a bonus story at the end that can be read at the student’s pleasure. In the Square Fish edition of the book, Part One is pages 1-65 (ends with “Where’d you learn to do that?”), Part Two is 66-115 (ends with “ZZZZ”), and Part Three runs from pages 116-175 (ends with ).

In Real Life has been broken into three parts so that readers at any speed have something to work on. Everything else follows if you can get them to fall in love. If it’s the art, skip to the art exercises and come back to the story prompts naturally the art is just as much a part of the story as the script is anyway. You probably won’t have to explain the idea of video games to anyone about to read a comic about them, but it is a chance to connect everyone in the class to the reading (and each other) through their own experiences with computer games.įeel out what interests the students about the book. This is a story written by one person in prose ( Cory Doctorow), adapted to comics by someone else, the cartoonist who also drew it ( Jen Wang). Is this anyone’s first comic book? A great time to go over the idea of panels, thought bubbles, what we expect a comic to be about. Set the stage with context for the readers. What is important is finding what the student connects with and developing that, as getting to the end of the book should be (and is) a pleasure, not a chore. I’ve also tried to outline the themes in a way that children who don’t respond to traditional methods can still engage with the content of the book. Study Guide will break down the story into three parts, as well as cover art and the creation of the comic each part will have ideas and questions that can be used for short- or long-answer written responses from students, classroom discussions, and some activities. In Real Life stands out to me as a book to read right now, however, in part because the story involves how spending money on virtual products contributes to real living conditions elsewhere on the globe, and in part because the lesson the story’s heroine learns is how empowering it is for everyone to listen. A teenager and an online video game intersect at the concept of workers’ rights? This to me is an evergreen subject.
